Getting Wwise Errors Trying to Build

Every time I try to build, I get this error:
“Error: Ensure condition failed: Factory [File:C:\Jenkins\ws\wwise_v2022.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Source\WwiseAudioLinkRuntime\Private\Wwise\AudioLink\WwiseAudioLinkComponent.cpp] [Line: 30]”

I don’t have access to Wwise, as this is a version controlled project, but I’m working closely with the audio director/engineer to get this resolved, but we’re both stumped.

Things we’ve tried:

  • Changing the Wwise integration settings to Through AudioLink instead of Default
  • Cleared Audio Cache in Wwise
  • Adding an init event in the project settings

Here’s a full pastebin of the log when I build:

Wwise version 2022.1.8
Unreal Engine 5.3

1 Like

Hello, I have the exact same problem, have you perhaps managed to fix it?

Unfortunately, no. I ended up having to go back through every version in the last 24 hours before attempting to build to find the last version that actually succeeded. It was like 15 commits back :grimacing:. After that, we were careful about re-applying code and logic, building every time, and it ended up working and building. Still not really sure what caused the issue, but we had like 3 or 4 people committing on the same branch at roughly the same time, so I imagine that caused some conflicts.