I’ve set up a Scene Capture component in my game to act as a mirror for the player to see behind them around corners. However for some reason there are weird shadows/dark spots across the scene capture. I have tried setting all the same post process and illumination values on the capture as I have in the world but even when I disable things like Lumen for the world I don’t get the same black lines as seen in the bottom right of the example below. (I have highlighted the double door as an example in mirror/main view but you should be able to see it is across everything)
I’m using 5.7.4
Closeup of the scene capture, you can see it’s not just solid black, there are details still.


