Posting my solution here in case somebody will need it:
if (FViewport* Viewport = GEditor->GetActiveViewport())
{
return Viewport->GetSizeXY();
}
Also, don’t forget to add a “UnrealEd” module in your Build.cs script
Posting my solution here in case somebody will need it:
if (FViewport* Viewport = GEditor->GetActiveViewport())
{
return Viewport->GetSizeXY();
}
Also, don’t forget to add a “UnrealEd” module in your Build.cs script