Getting viewport (screen?) size in editor (not in play mode)

I’m trying to make some camera editor helpers for my pixel game and for that I need the current size of an editor view port. What’s the way to get it?

GetViewportSize gives me (1,1) because I don’t have HUD.

Posting my solution here in case somebody will need it:

if (FViewport* Viewport = GEditor->GetActiveViewport())
	{
		return Viewport->GetSizeXY();
	}

Also, don’t forget to add a “UnrealEd” module in your Build.cs script

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