Getting velocity effects to work when transforming an actor in Sequencer?

I have an actor which when moved in play mode spawns particles as well as an actor to create this trailing water wake effect. This is accomplished in the actor blueprint through Spawn Actor and Spawn Emitter at Location nodes. However, I’m trying to record the actor in Sequencer and when I transform the actor along the Y plane, the spawn particle/actor effects aren’t triggered in the scene. Does anyone know how to transform an actor in Sequencer while maintaining effects triggered by velocity?