Getting Vector Length with an event. Blueprint, UE5

Hello. Can i get “Vector length” from “Get velocity”? I create the logic with an event and it shows nothing anyway, but if attach to “event tick” it works correctly. What is the issue?

So pressing B does not print? Or it prints 0?

Other than that, query the movement component for velocity instead - much more reliable.

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Just showed 0 despite any movement. By the way, thanks.

Use the movement component instead, as suggested above. The mesh is not simulating physics - it may be simply unaware that it’s being moved.

but if attach to “event tick” it works correctly.

Can’t explain that :expressionless: - the mesh velocity should be 0 at all times unless you turn it into a ragdoll via simulation.


In short, you’re after this: