Hello. Can i get “Vector length” from “Get velocity”? I create the logic with an event and it shows nothing anyway, but if attach to “event tick” it works correctly. What is the issue?
So pressing B does not print? Or it prints 0?
Other than that, query the movement component for velocity instead - much more reliable.
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Just showed 0 despite any movement. By the way, thanks.
Use the movement component instead, as suggested above. The mesh is not simulating physics - it may be simply unaware that it’s being moved.
but if attach to “event tick” it works correctly.
Can’t explain that - the mesh velocity should be 0 at all times unless you turn it into a ragdoll via simulation.
In short, you’re after this: