I’m trying to spawn a sphere at the opposite end of the actor that has been hit using the LineTraceByChannel node. I’ve currently got this which will spawn the actor at the end but doesn’t take rotation of the actor into consideration.
The start of the line trace is an actor in the world and end the end is the player, if you were to go behind one of the rectangular objects in the world it would spawn at the opposite side.
If you were to then rotate the rectangle it would no longer spawn at it’s opposite.