Hi, inside my game you can pick up and place objects on/inside others to then cause a level sequence. Currently i have two boxes and when one ball is placed in each of them i want it to then move my stairs up. So i check if ball 1 or 2 are overlapping , set it true for their respective balls and then if both are true it interfaces. but it only works if both balls are in one, not if one is in the other and itself. both are the same box actors so idk how to really reference them or go forward, below is my blueprint i have so far (note: the end is cut off for the sake of readability but its just a branch checking the other ball just like the one in the picture
not really sure what you want to do but try to use Get function interface (output) to get the ball name for example:
Ball_Interface:
BP_Ball: (do the same things for 2nd instance via an exposed variables)
BP_Box: