I’m just a beginner and I’ve looked at all the various ways of communicating between blueprints but I can not get anything to work. There has to be something obvious that I’m missing. I spawn the actor multiple times in the level blueprint. I have a blueprint interface with a get vector function. I add the interface to the gamemode blueprint which contains the variable I want to receive and also eventually update. Then when the actor is clicked it uses the interface to get the variable from the other blueprint but all it seems to do is move to a null vector value of (0,0,0).
I’ve also tried the direct TargetBluePrint approach but also get a null value.
Is there anything I can do to get this to work or is this not a good approach?