Hi,
I’m new to this unreal stuff, i setup unreal and vs according to my course and when i try to build it’s giving me build fail error.
Here is the code which was in the course:
// Fill out your copyright notice in the Description page of Project Settings.
include “PrintMessage.h”
// Sets default values
APrintMessage::APrintMessage()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don’t need it.
PrimaryActorTick.bCanEverTick = false;
}
// Called when the game starts or when spawned
void APrintMessage::BeginPlay()
{
Super::BeginPlay();
UE_LOG(LogTemp, Warning, TEXT("Hello, noob"));
}
// Called every frame
void APrintMessage::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
Didn’t Make Any Changes In The h.
And Here Is The Error I’m Getting:
Build started at 1:30 AM…
1>------ Skipped Build: Project: UE5, Configuration: BuiltWithUnrealBuildTool Win64 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: FirstUnrealScript, Configuration: Development_Editor x64 ------
3>------ Build started: Project: BuildGraph.Automation, Configuration: Development Any CPU ------
4>------ Build started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
2>Using bundled DotNet SDK version: 6.0.302
2>Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” FirstUnrealScriptEditor Win64 Development -Project=“C:\Users\Irshad\Documents\Unreal Projects\FirstUnrealScript\FirstUnrealScript.uproject” -WaitMutex -FromMsBuild
2>Log file: C:\Users\Irshad\AppData\Local\UnrealBuildTool\Log.txt
2>Creating makefile for FirstUnrealScriptEditor (command line arguments changed)
2>Total execution time: 1.65 seconds
2>Unable to build while Live Coding is active. Exit the editor and game, or press Ctrl+Alt+F11 if iterating on code in the editor or game
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat” FirstUnrealScriptEditor Win64 Development -Project=“C:\Users\Irshad\Documents\Unreal Projects\FirstUnrealScript\FirstUnrealScript.uproject” -WaitMutex -FromMsBuild” exited with code 6.
2>Done building project “FirstUnrealScript.vcxproj” – FAILED.
3>C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\BuildGraph\BgScriptReader.cs(1640,37,1640,42): error CS8604: Possible null reference argument for parameter ‘other’ in ‘void HashSet.UnionWith(IEnumerable other)’.
4>C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\CheckForHacks.cs(87,26,87,45): error CA2017: Number of parameters supplied in the logging message template do not match the number of named placeholders (CA2017: Parameter count mismatch (code analysis) - .NET | Microsoft Learn)
3>Done building project “BuildGraph.Automation.csproj” – FAILED.
4>Done building project “AutomationScripts.Automation.csproj” – FAILED.
========== Build: 0 succeeded, 3 failed, 45 up-to-date, 1 skipped ==========
========== Build completed at 1:30 AM and took 03.244 seconds ==========