Getting this Error While build Components\SceneComponent.cpp] [Line: 1782].. Please Help

Hi Everyone.
I am getting this error while Build but couldn’t understand where is this component or where should i found this to resolve.
Please help me anyone.

UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: InParent != this [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1782]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Cannot attach a component to itself.
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff385e9b75 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6ef19517 UnrealEditor-LevelSequence.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff58ec26e5 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff58ed8c9c UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff58ec2598 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff58ff507a UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff58fe04a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff59009357 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff59007c9a UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff590081f0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff4bf609a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff4bf60c2f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff4bf79baa UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff4bf9f487 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff4bdab1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff4bdccb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7ea35948e UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7ea350bbd UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7ea350e8a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7ea353c4d UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7ea365564 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7ea36788a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff8aa174b4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff8c9c26a1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: end: stack for UAT

Please let me know if any other things required.

Thank you.

I’m having the same issue.
I understand the “Cannot attach a component to itself.” but how am I supposed to know which component it’s talking about ?