Getting the world coordinates of a specific foliage static mesh?

I am currently using a line trace to detect an object the player is currently looking at. I want to be able to pull the world coordinates of that object to use in a blueprint, but whenever I do so with foliage it pulls the coordinates of the InstancedFoliageActor0 which are 0,0,0. Is there a way I can pull the coordinates of the specific static mesh I am looking at?

If not, my thought was to just use static meshes instead of the foliage system, which solves the problem posted but creates a new problem: painting thousands of the same mesh without having to place each one individually. Any thoughts on that are appreciated as well.