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Getting the world context to spawn an actor
Development
Programming & Scripting
C++
actor
,
unreal-engine
,
UE4
,
question
,
editor
,
CPP
Brian_Johnstone
(Brian Johnstone)
November 12, 2018, 4:23pm
2
Instead of GEditor try the world in the GEngine.
GEngine->GetWorld();
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