Hi.
Can I get the value of the light falling on a surface, for example in lux, in Unreal Engine?
I can see this in HDR (Eye adaptation) mode, which I shared the image of. Is it possible to get this value in blueprint/Runtime?
Thank you.
Hi.
Can I get the value of the light falling on a surface, for example in lux, in Unreal Engine?
I can see this in HDR (Eye adaptation) mode, which I shared the image of. Is it possible to get this value in blueprint/Runtime?
Thank you.
Hi, I need to extract the same value in UE5. Have you found any ways to achieve that?