Hi.
Can I get the value of the light falling on a surface, for example in lux, in Unreal Engine?
I can see this in HDR (Eye adaptation) mode, which I shared the image of. Is it possible to get this value in blueprint/Runtime?
Thank you.
Hi.
Can I get the value of the light falling on a surface, for example in lux, in Unreal Engine?
I can see this in HDR (Eye adaptation) mode, which I shared the image of. Is it possible to get this value in blueprint/Runtime?
Thank you.
Hi, I need to extract the same value in UE5. Have you found any ways to achieve that?
bump
is it possible to get the visualizer data for hdr eye adaption to bp in editor on a project?
no because unreal and the community are useless for help I’ve been on my own for 15 years using this engine supposed not gonna change now useless community
Absolute truth, no one answers to questions. Even chatgpt also not that great about unreal compared to its Unity knowledge.
The final point I came to on this issue was as follows. I couldn’t progress after that. I don’t know if it’s the right way, but I wanted to share it in case it might be useful to someone.
https://github.com/EpicGames/UnrealEngine/commit/033af80a87b7b664c519be5f0f2d354252c3df2a
line 179
It is necessary to find out where the values here come from. If these are found, the formulation here can be used, but I am speaking hypothetically.