Getting the texture of a Material Instance Dynamic Object

Hello everyone!

I’m working on a card game, where each card has a random, procedural material (based on a template). These materials are created on each card’s begin play event, using a Material Instance Dynamic Object.

I’m trying to save the image of the card on disk, which requires the “end result” texture of the material instance.

The problem is: I can’t find a way do it.

¿Can you please help me out?