SceneComponent (accessible from the sprite) has a GetComponentRotation() which should return the world space rotation.
AActor (accessible from the character) also has a GetActorRotation which returns the rotation of the RootComponent (the capsule, in the case of a paper2d character).
I need a way to access the Rotation of the PaperCharacter class in c++, my class has :
if (Speed>0)
GetSprite()->SetWorldRotation(FRotator(0.f, 180.f, 0.f));
else
GetSprite()->SetWorldRotation(FRotator(0.f, 0.f, 0.f));
So what i need is to access is the world rotation of a character, a function like :
GetWorldRotation();