Greetings All!
so i am practicing some networking in UE5 using blueprints(i know C++ would be better option but baby steps), my current task is getting player names to show above player heads, so far i have achieved this to a degree.
My issue is that i cant figure out how the client joining the listen server is supposed to get the names of the players already in the server, look at image below
The server gets all the names of the players joining but the player currently joining do not get the names of the players in the server already.
i figure it has something to do with player stats and getting player array from the game mode or game state but its a tricky thing.
this is the gist of how i am currently doing it, and it sort of works, just only from one side…
Any other way to do this where it works to be replicated for joining players as well?


