Im in a particular position where i need to run a trajectory simulation -without- using UPrimitiveComponent (AddCustomPhysics). Its all working nicely in a scene component just need to transition from using TickComponent() to some sort of physics tick. But it seems thats only exposed to UPrimitiveComponent. Each projectile is only a struct with info about where it is, how fast its moving, and if its hitting anything. Again, im not using rigidbodies at all.
Thanks, this has been bothering me