I want to get the difference between a actor rotation and the look at rotation of a desired actor. I would like to calculate this as a degree, with one direction being negative.
So this is roughly want I would be hoping to achieve:
This should give you a negative or positive rotation in degrees between 2 normalized vectors (“Vector1” and “Vector2” on a given plane with normal “Normal”)
And the second one produces a result with actual sign thus you can decide the direction to rotate in certain situations when needed. Haven’t used it much so no promises it being good