I have been trying to get test ads to work on my game app that has been uploaded to the Google Play Console for internal testing. My development partner has the code in place, we are using the admob test unit ID codes but nothing shows when testing on device. I created an admob account and it is approved, but my understanding is it is not needed for using the test ad units.
Further, in the project settings we have the test ad unit IDs correctly in place, and I found the Google Play License Key in Google Play Console, but I do NOT have the Games App ID. I could not figure out where it is, nor do I know if it is needed for testing ads. Supposedly the Games App ID is located under Settings >> Game Projects on Google Play Console but mine doesn’t display any active or inactive projects despite having a project with internal test builds.
What am I missing here to test ads? Do I need to have closed test builds instead of internal? Do I need the Games App ID, if so how i find it?
Ok, I appreciate the reply and I know you said this is an old tutorial. I need to ask what you consider the relevant parts are to get TEST ads working, since a bunch of this seems to be outdated.
This video says to include 3 different EXTRA PERMISSIONS lines in the settings, but the unreal documentation only says to include 1 and its ‘com.android.vending.BILLING’. Should I ignore this part?
Should I be including these Extra Tags for node lines?
Is Firebase required for test ads? As of right now I have accounts for Google Play Console and Google AdMob. It appears it is necessary to create the Games App ID. Since the UI is completely different now I am not sure where I would find the LINK SENDER ID for firebase in Google Play Console.
Why does this newer tutorial I found show that the Games App ID is the com.game.name that you can copy/paste from its google play url? The older video you linked says you need firebase to retrieve a series of numbers. These are 2 completely different types of ID’s. I would assume the newer version in this video is correct, not requiring firebase.
For some reason though unreal tells me its an invalid ID as soon as I enter it in project settings, not sure how it can tell right away unless the format is wrong. I also only have an internal build on google play right now, so I don’t know if it needs to be published publicly just to TEST ads, seems like it shouldn’t be that way.