Getting terrain at runtime

Ah I see. Thanks for the heads up, anyways. MM’s solution is here, just in case you were curious:
https://youtube.com/watch?v=pX82z77TZc4](https://www.youtube.com/watch?v=pX82z77TZc4)
Probably the reason it doesn’t perform so well is that it uses blueprint, and render targets.

this is very true and i’m learning it’s true of most things, lol.

I feel like faking flow with volumes might be the quickest/easiest option. and any objects overlapping them could just average the forces of all overlapped volumes.