I have an array of static meshes that my blueprint randomly chooses from and adds to itself, once it chooses a mesh I need it to grab the size of the mesh so that it can properly place it in the correct position. I’m not sure how to grab the size. I found Get Local Bounds but I can’t wire the mesh from the array to it: “Static Mesh Reference is not compatible with Static Mesh Component Reference.” I tried casting to a static mesh component and that didn’t work either. Lost here.