Getting started making a FPS

Namely I want to create a server based multiplayer FPS. I’m not good at music production and I believe that’s probably a hundred times easier. So I’m not going to get my hopes up that somehow I could find the intelligence and motivation to get good at making games.

What I think I need to get started is the official video tutorial series.
https://www.youtube/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

How much does the “Shooter Game” cost? Does it come with video tutorials as well?

The shooter demo is free -> you can find it under the learn tab.

-start with the basics tutorial:
-basic blueprint tutorial: https://www.youtube/playlist?list=PLZlv_N0_O1gbYMYfhhdzfW1tUV4jU0YxH
-this tutorial will help to use animations in the UE4:
-depending on your experience level (e.g probably you already have experience as a 3d artist,…) I personally would recommend you to nearly watch every tutorial + already start your project, because it’s the best way to learn such stuff (learning by doing) -> when you are stuck with something, just post your question in the forum, take a look at some more tutorials or search for it with this search bar: https://docs.unrealengine/latest/INT/ :slight_smile:

To keep it short:

-study the shooter demo
-start your project
-learn stuff by watching tutorials + reading the documentation

The list I need to know about isn’t big. It includes navigation, game objects, blueprints, and c++.

And I like to keep things as strict as possible when talking about the bare necessities of working with an editor.

:wink: That includes nearly everything

-objects -> you need to know how to use a 3d program + you need level design experience + you need shader experience Take a look at 3d modelling tutorials (UV, lightmap, collision,…) + the level design tutorials on the unreal engine youtube channel (but skip the part with the BSP) + the basic material tutorial
-blueprints -> take a look at the official bp tutorial
-c++ -> study the shooter demo code
-navigation -> take a look at this sample: https://forums.unrealengine/showthread.php?25073-DOWNLOAD-A-I-Templates-Community-Project-Bot-Car-amp-Flying-AI

I suppose every object uses blueprints so theres really no reason to list objects as its own entity. Graphic design is its own discipline. Although you will be importing models/rigging/animation/materials/textures/maps.

When I said navigation I meant general editor stuff like viewports, pan, zoom, rotate, browsing, importing, saving/loading.

In addition to using the editor in tandem with blueprints and c++, there is the notion of creating client and server applications, and implementing database and web page support.

Oh, with objects I meant 3d meshes ^^ -> you mean items -> yep they are made with blueprints. For the navigation you also need the basic bp skills + search here for tutorials https://docs.unrealengine/latest/INT/Engine/Animation/IKSetups/index.html :slight_smile: