Getting socketed colliders to trigger

So Im trying to make a simple melee combat hit with a sphere collider that is attached to a skeleton joint so that when the animation plays and the elbow ( the player attack is an elbow throw) goes forwards the sphere gets pushed into the enemy collider and triggers damage, but for now i just have a print string to test and I’m failing to get the print string to print. In blueprints I have “OnComponentBeginOverlap(HitSphere)” ( the sphere collider is called HitSphere) I imagine im missing some a step of a specific type of blueprint node to use. If this isn’t a good way of getting melee collision or theres something I could be missing It’d help immensely. Thanks guys.