Getting socket transformation doesn't work

I will answer my own question. It is not possible to access instances of an instance because they are all part of 1, so I deleted the graph get child index and took the socket location of the parent instance. In my case, the child instance would be the only 1 weapon.

I’m trying to get a RTS World socket location from a child of an instantiated static mesh but it just takes the pivot location of the child mesh.