Hello everyone, I am looking for a way to access a particular bone’s rotation value in the Event Graph of a skeletal mesh’s anim bp. It seems the Get Bone Rotation by Name node only takes in a Poseable Mesh component. Any ideas? Thank you.
If you need bone rotation in world space you can add a socket to the bone and then Mesh->GetSocketRotation
GetSocketRotation accepts bones directly - no need to add socket
I’ve just checked docs now… Never noticed it… Thank you
The Get Socket Rotation worked well, thanks. For anyone who comes across this later, this node only takes in scene component reference, so you’ll need get Get Player Character > Mesh > Get Socket Rotation. It won’t understand a target of self.
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