Hello everyone, I am looking for a way to access a particular bone’s rotation value in the Event Graph of a skeletal mesh’s anim bp. It seems the Get Bone Rotation by Name node only takes in a Poseable Mesh component. Any ideas? Thank you.
If you need bone rotation in world space you can add a socket to the bone and then Mesh->GetSocketRotation
GetSocketRotation accepts bones directly - no need to add socket
I’ve just checked docs now… Never noticed it… Thank you ![]()
The Get Socket Rotation worked well, thanks. For anyone who comes across this later, this node only takes in scene component reference, so you’ll need get Get Player Character > Mesh > Get Socket Rotation. It won’t understand a target of self.
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