So we got an actor spawned on the world named “BP_Item”, we got a function that (with a GetHitResultUnderCursorByChannel) will print the name of the actor clicked at mouse click
I’m ashamed to say that the SimpleObjectBuilder 6 is the thingbelow BP_Item 6, it was the most holy coincidence !!!
Ain’t a bug, I assume that all is working properly, simply is not detecting anything when mouse clicking the static mesh or blueprint, will take a look on that
Edit/ I found out what happened, since any of the static meshes don’t have a Physics asset they won’t have Collisions at all !! So for me, creating Physics asset for each one solved the problem