I am having a problem with seams appearing in my modular walls. Notice the seams on the door walls as well as the regular ones in the back of this screenshot.
Thank you for the reference. Unfortunately, that is one of the threads I went through before posting this. Hence the reason I decided to list everything I’ve already tried; everything in my initial post is all mentioned in the thread you’ve linked me to, yet nothing has worked for me. In addition to what I have originally posted I have also:
snapped the vertices of the lightmap UVs to the grid via Maya
allowed Unreal to generate lightmap UVs… those didn’t work either, so I switched back to mine
changed the environment color to dark grey
turned off the bloom in post process volume
played with and ended up turning off ambient occlusion in post process volume