Getting rotation rate of actor component?

This was finally resolved by using the component’s FTransform:

		FTransform currentTransform = m_pFrameComponent->GetComponentTransform();
		FTransform deltaTransform = currentTransform.GetRelativeTransform(m_prevTransform);

		float transformPitch = deltaTransform.GetRotation().Euler().Y / deltaTime;
		float transformRoll = deltaTransform.GetRotation().Euler().X / deltaTime;
		float transformYaw = deltaTransform.GetRotation().Euler().Z / deltaTime;

		m_pitchRate = transformPitch;
		m_rollRate = transformRoll;
		m_yawRate = transformYaw;

		m_prevTransform = currentTransform;

These rates are now correct and in reference to the body-frame of the component