Getting rid of tons of reference warnings?

Hey everyone! Whenever I package my game, even though it packages fine and everything works correctly, the output log shows 2800 warnings. Even though it works, it really bothers me. I’m pretty sure the reason why this happened is because of something stupid I do. Whenever I get a content pack from the marketplace, or I want to move a folder, I move it inside the editor. For some reason though, it’s really ■■■■ glitchy whenever I do that; the original folder persists, and it looks like if it just made a copy of the other folder. Even if I try deleting the original folder that remained, when I restart the engine it’ll still be there! So the only thing I found that would work is closing the engine and deleting the original folder manually from within explorer. It seemed to do the trick just fine, everything worked great, until I tried packaging. The output log is littered with messages saying “Can’t find file” and “Failed to load… Can’t find file”. For most of those “Can’t find file” and “Failed to load”, however, the ones it’s trying to find and failing to load were deleted a while ago, and there’s another copy of those in place working fine.

Is there anything I can do to get rid of these errors? I tried fixing up redirectors in content and all the other folders and nothing really changed.

Thanks!

Paragonx9,

First try to delete your Intermediate and Saved folders from the project. Also check over your code and/or blueprints and make sure that there aren’t any files being referenced that have been renamed or deleted from your project. Package your project again, and feel free to upload your output logs for review.

Thanks!

Hey Paragonx9,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!