So I created a static mesh of a tunnel with a material in blender and then exported it to Unreal as .fbx.
I created only a small tunnel, so I could customize the whole map as I wished, inside unreal.
I noticed when joining two “small tunnels” and placing a light inside one of them there was this mark where the two meshes joined:
I’m relatively new to modeling and shading to I don’t know if this is a problem with the material, the mesh or the textures.
Here’s a picture of the same area but without lighting. The red line is in the same position in the other picture:
The problem is with the lighting. From one mesh to another, the floor reflection in not consistent.
I tried with the GPU Lightmass plugin and this issue was gone but I do not wish to use RTX in this project.
Either way, I would apreciate if someone could help me understand why this is happening.
Thanks in advance!