Hello! I’m currently trying to do something where I check if a Boolean in an actor is true, to determine if I can pick it up. For most other variables, such as overlaps I put it in my player character, but if I do that then I can only use one of the actor, which I do not want as this actor is some sort of berry bush, And I’d like for them to grow separately from one another. Most methods I’ve tried return nothing, so I got no other ideas on how to fix it.
Enjoy your day!
You’re nearly there. Take this:
That actor result pin, cast it to berry bush, and then you can access the ready bool
Well that makes sense, but I’m still getting errors. Is this what you meant by casting it?
Thanks for your help, and enjoy your day!
Still doesn’t work. Do you think this is because its a multi trace in a loop instead of a normal trace?
Thanks, I’m still a newbie when it comes to ue4 so this help is really useful!
If it’s a Berry bush, that will work…
Nvm, it does. Just gotta make sure it doesnt cast if the string isnt the same or something. Thank you!