Hello all,
Just created an account today, but have been lurking the forums since UE4 release learning as much as I can from the community and the devs. (I think its great that almost every post here has a response from someone at EPIC. Truly “EPIC” customer support worth the $20/mo entrance fee alone!)
Now, the reason for my post: I have zero background in anything related to game development, but for the past 18months I have been learning 3d modeling, programming, and level design from places like Digital Tutors, Infinite Skills, Lynda, Youtube, and of course these very forums. I by no means think that I am ready to create to completion the game that I have in my head, but I have to start somewhere.
I do have a continued training roadmap in place and is where I want to start:
I would like to build a fully rigged and textured WW2 aircraft carrier (Yorktown class) and put it in a realistic ocean scene with day/night and weather cycle in UE4. Once I have completed , I will move one to the next phase of my roadmap. The reason for is two fold. 1) it will give me something to show as a “proof of concept” if I decide to look for people to join my team(which is a MAJOR possibility) and 2) If I find that creating the game is not going well, I can instead sell my 3d assets. What do you guys think of approach?
The tools I currently have: Maya, 3DS , PS, After , and by the end of today UE4.
Now a couple questions:
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I understand that UE4 and Maya are set up well together, but almost every tutorial I see for game design for UE4 deals with 3DS . Having access to both, which one would you use with UE4?
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I still cant get my head around scale. Is that something I need to worry about when modeling, or just when importing to the engine?
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Would it be best to create the ocean scene in the 3d software, or in UE4 itself. If in UE4, can be done with blueprints?
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While in the process of building “game”, if there is an update to the engine should I update or stick with say 4.4 until the end? Could say 4.5 for instance break anything that I have done in 4.4
Well that’s it for now, but I imagine you will be seeing me here quite a bit looking for more input from great community. Thank you all in advance for your time,
DSIS