Getting ragdoll mesh stuck to object

I’m trying to make my ragdoll getting impaled on spikes which appear from the ground. So far I’ve managed to do everything else expect making the mesh stick to the spikes (instead of launching to the sky).

Anyone who could perhaps help me?

(The idea is for the character to stick on top of the spikes and using it’s corpse as a way to safely cross over the trap.)

Try to change the collision options on the spikes. Change it to Overlap on World Static and World Dinamic.

Also you can check out this: