I am Kinda stumped about something. I have been building a Tool using Python code and referencing it separate scripts using Advanced execute commands with a public scope inside an Editor Utility Widget. I have been testing it for weeks and got it to work in my project. I should be ready to put it into a plugin but i a bit stumped at that part. In a blue print project there is only one option to create a custom plugin but I’m not sure it’s the right one for what I have made. Is there any way to get my files and widget into something that I can publish on the Unreal Marketplace? I just register and got verified as a seller so my account is ready to host new project. I’m just stumped as to how.