Hi - I’m trying to just grab the tracking data from the oculus.
I can do this by running with the editor settings set to Play-Viewport Gets HMDControl, but I cant seem to disable the automatic camera rotation and position.
(I’m trying to use the oculus tracking to drive a camera’s position and orientation and I can do this but the HMD plugin adds it’s own rotation and tracking as a automatic ‘head’ offset - also I want to smooth the motion out using an averaged array - again this works for position but added to my location vector is the ‘head’ offset)
TL;DR - LOCK HEAD POSITION AND ORIENTATION in oculus HMD
Please help!
Dan.