Hello, could someone tell me if there’s anything wrong with the blueprint below?
“Cast Failed” always gets printed.
Hello, could someone tell me if there’s anything wrong with the blueprint below?
“Cast Failed” always gets printed.
You’re trying to get the wrong reference; you need to use Get Player Character instead of Get Player Pawn. ThirdPersonCharacter is a child actor of the PlayerCharacter.
Edit: You could also use TryGetPawnOwner, but I’m not positive that works. I only edited this because I saw you’re in animations BP, and that’s what I know is used more than GetPlayerCharacter.
Hey thanks for the great answer! Been working all day that’s why I’m answering right now. Yes “TryGetPawnOwner” does work like a charm and I believe it could take into account other exceptions so that’s why it may be used more. Anyway, problem solved so thanks again!