Hello guys
I am trying to make an inventory and damage system within my game which for the most part I have done. I am trying to make it so that when a PaperFlipbookActor comes overlaps with my player, I will be able to inflict damage onto the Actor (in this case its a barrel which is able to destroyed). However, when I do this, it does not work but if I make the overlapping actor function target PaperCharacter it would work. Can someone help me fix this issue
The image is the code I have within the player character blueprint