Getting only 4 UV's channels when exporting mesh

Hello. I’m using send to unreal addon for blender and when I’m trying to export skeletal mesh to ue5.3, I’m getting only 4 UV channels. I’ve tried to use usual export, to use Better FBX exporter addon, but every time I can see only 4 UV channels. There is no any limitations in unreal as I can see, because I can just add another UV channel in ue editor. I’ve tried everything I could. What should I do to get more than 4 UVs?

As I understand it, there’s a max of 8 UVs per mesh, and 4 of them are reserved for Customized UVs.

Hm, that sounds reasonable, but in that case why I can do something like this:

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