In UE4 that is called “Blueprint”
So in that case, create a BP, based on the cube mesh. Give it some variables as parameters. Hook them up in the construction script.
Et voila
… Or just like Hyperloop suggested…
In UE4 that is called “Blueprint”
So in that case, create a BP, based on the cube mesh. Give it some variables as parameters. Hook them up in the construction script.
Et voila
… Or just like Hyperloop suggested…