My system currently generates a level:
But I’m not sure how to make it build navigation for it, so the AI enemies/friendlies can navigate the level.
Currently, I have a navmesh that covers an enormous area:
(Because the levels go in random directions) so that it will always cover the whole level. But this isn’t working… When the level finishes building, When I press “P” to show the actual built mesh, it only covers a small area of the starting zone:
The walls and floors are all instanced static meshes, and the “Navmesh Runtime Generation” is set to “Dynamic”
This is my first post, if the formatting messes up my apologies