So I am trying to get my bot to hit me when it shoots. It is using an aimoffset asset.
I am getting the look at rotation from it’s weapon to me and applying this rotation to the aimoffset, this is close, but not close enough to hit me. The offset of the weapon from the bots root is interfering and this offset is not a constant distance/location throughout the aimoffset.
I am trying to think of what calculations I can do to account for this offset, or a system to ‘home’ in on my character instead of this hard coded rotation system which I am not a fan of.