So to get to the point:
I’m currently working on a big fan-project for Life is Strange. For that I need to get some of the maps in my 3D software.
Now the only way I found for now is extracting all .upk files and slowly puzzling hundrets of models and textures together based on screenshots of the maps in-game.
But the game knows where and how to load those models for each level, so there has to be a way to get this information right?
I was already browsing through all files in the upk data and also looked at the unrealscript classes. But I’m very unexperienced in scripting and Unreal modding so I couldn’t really find anything but a few .level and .world files that don’t really help me
Thanks in advance!