Getting MAD Frame Drops

Hello, so I’m still kinda new to unreal engine, so forgive me if I’m just doing something stupid. I’m working on this kitchen right now, and I’ve got several static meshes placed all around the counter (you know, bottles, dishes cans etc.) and After I’ve placed em all, the whole thing started getting mad frame rate drops (hence the title.) The framerate does improve if I lower the engine quality settings. As you can see, I’m also using two scene capture cubes for better on the reflections on the glass. Anything I can do to improve my frame rate?? Cause I plan on having a lot more static meshes all over this house.

http://i.imgur.com/TPmusvO.png

What’s your hardware specs? Usually if you’re having performance issues it’s because of low-end hardware.

I’ve got an MSI GE72 2QD Apache Pro, it has an nvidia gtx960m graphics card. I don’t think it’s the computer… at least I really hope not.

While mobile GPU’s aren’t as good as the desktop versions, your scene is pretty simple so I’d think it would be OK. Perhaps the laptop is using the wrong GPU to run things, since the CPU can do Intel HD graphics as well.

Is there anything I can do to fix it?

Hey apgames,

Is your MSI plugged in while working on this? MSI laptops significantly tank performance when unplugged in order to save on battery life. Also check in your nvidia control panel under global settings and make sure that maximum performance is preferred for power.

press ‘~’ and type ‘stat scenerendering’ also use ctrl-alt-,
those will tell you where your framerates are going.

Is that so? I had no idea. Yeah my computer is almost always plugged in.

Yep. Found that out when my editor was getting 15 fps while unplugged.
If you’ve tried everything else in my post and it still doesn’t work, make sure that your nvidia gpu is being used as the primary card. MSI laptops generally have a button that allows you to switch from the nvidia to the integrated chip.

Frustratingly enough, doing that gave me a lower fps. I think it must be something I’m doing in the code/blueprint/thingy that’s causing it to lag. Is there anything anyone can think of that might be causing this framedrop that I’ve done IN editor? Cause my computer seems to run fine on all the other sample games/maps/things.

Try pressing CTRL+SHIFT+;

This should open up the GPU Visualizer. It’s a handy tool to see where your performance goes and might help with identifying why you’re having problems.