Getting low fps on specific map, while GPU stat shows good ms per frame

Hi, my stat gpu shows good 20 ms, so fps should be 50, but stat fps shows that I have 10 fps and 100 ms per frame.

It happens on specific map.

When gpu ms differ from real ones, it means that it’s not rendering problem, but a CPU one (eg it may be physics thread).

In my case I had a skeletal mesh with enabled physics within a blueprint which was frequent within that level (it met about 15 times), when I disabled physics on it (NoCollision preset), I got 40 fps instead of 10.

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