I’ve just started playing around with Unreal, and I have a couple of questions that I’m finding hard to google. My background is within 3D, but this is the first time playing around with a game engine, so please bear with me
I’ve exported my 3D model into a scene within UE, and I’ve adjusted the LightMap-resolution on all of my objects. But very often when I do a re-import, the program shuts down, and I have to set the LightMap-resolution on the objects manually. I figured I could just create a script that retrieves all of the LightMap-resolution values and print them, and then use these outputs to automatically set the resolution-values with a script.
I haven’t been able to find a lot of info when googling this, so I was wondering if anyone here could help? Is this even possible? Or are there any better ways of doing this?