I was implementing an auto-run feature and tried using the event Tick to achieve that.
Unfortunately, when the auto-run was on (just and Add Movement Input on event Tick), I noticed the event Tick was only called 10 times per second while I have a steady 120 FPS.
I even deleted all nodes from my 3d person character blueprint bar the Event Tick, nothing changed.
I created a new project, added the same tick count measurement code than in my development project and I get 120 ticks per second with 120 FPS.
What could be causing this?
I finally ditched the Tick event and went for this:
Unfortunately, if I use any higher value than 0,005 seconds in the delay, my character moves 1cm each call instead of running automatically.
That leads me to think there could be something really broken in my project but after spending quite some time on the matter, I can’t figure what’s wrong.
Any help will be appreciated, thanks!