Using terrain tools to edit terrain of course and in just some areas, I’m getting these large spikes all over the place. If I keep using the brush , the areas just grows and gets even larger.
Is a known 4.4.3 or if not, is there a fix
I have no idea what to offer regarding system specs so please ask if you need them.
Example: I can use smooth tool over a large swath of the terrain , and no spikes anywhere. I then sculpt an area, and try to smooth over it, and I get spikes, even if I use offset values. I never used to have problem so I don’t know
Having done a bit of more of experimenting, it seems if I ‘flatten’ an area that’s slightly hilly before I smooth, then it doesn’t cause spikes, but that’s prob. because the area is completely flat before I use smooth brush , but that’s still broken for artistic freedom.
If I smooth already current more mountainous areas on terrain < higher altitude>, and try to smooth, I get no spikes at all, so the problem atm seems directly related to trying to smooth areas that are much lower in altitude just not completely flat, but what would cause that ?
I think ( been months now) I imported terrain from unity, could that have something to do with it, and if so what is the solution. THe odd thing is I just don’t recall having problem before.
Yes I can send it to you.
I exported it, but I can’t add ‘link’ here in message, because clicking on ‘link’ icon above does nothing, only image and video are working. Using IE 11 in windows 8.1 64 bit. I also tried to send via PM but same.
OK I just used onedrive, so I"ll PM you with link.
One other note,I was working with terrain, doing some sculpting and it crashed. I also have issues loading oBJ files no matter how simple they are ,and atm Im not sure if it was just a temporary computer glitch, I"ll try to replicate later today.
Anyone ? is something I never anticipated happening when I decided to use the engine. I can’t do much more because artistic wise as it’s blocking me from doing certain things that add to story line of project.
I can say that atm it seems to cause these very high SPIKES , not on areas of terrain that are slightly elevated OR very high in altitude, just areas that seem to be flat, and its doing it right at the ‘edge’ of areas that are slightly hilly.
It looks fine in wireframe, and size is 600 600 80 <scale of course>
Odd thing is, now as I go a bit further in testing, its not doing it in all flat areas , so the mystery continues.
I think initially came in from unity terrain export, no idea if that would cause any of oddness but I doubt it, as has only occurred in the last week or so, and a I say,I see no irregularities in wireframe mode and I looked carefully at the edge of hilly areas where it seems to occur,and then the spikey stuff continues basically as I move mouse over the rest of terrain. Something is going on at ‘edge’ of flat and moundy areas apparently, I just can’ t see any reason for it at least visually.
I didn’t mean I was giving up when I said, back to drawing board, but unless I figure out what’s wrong Im done with UE4 and I’ll have to go back to unity OR some other open source option.
Sorry if that sounds ‘harsh’ but sometimes reality IS
If no one can help me, that’s what I’m left with, a waste of $20.00
I did wonder, I know how that goes for sure, busy days for us all.
THanks SO MUCH for being wiling to help me, and sorry for my ‘desperate’ post, feels desperate not being a programmer and not knowing how to ‘fix’ these kinds of things.
ODd it doesn’t show any issues in wireframe mode, if you can fix , that would be stunning, and please if so tell me why it occurred so I can avoid it in the future.
must be the solution, because I’m just abel to reproduce your problem when I choose a strenght of over 1 -> with the slider you can just go up to 1, but when you do a double click onto it, you can change the value to something higher
Thanks for trying but that does nothing to address my.
My smooth tool ‘strength’ is only set to .107, and I still get spikes, so I fail to see how being able to click in the area and set it to >1, helps me.