I am trying to get the local transform value of the joint in my skeletal mesh so that I can use it to drive a variable.
The only option I can find though is transform from bone space, which only gives me its current world location.
Is there a way to get it’s local transformation?
One thing I thought about was simply deducting the joints value from the parents value, but that doesn’t take into account that the y axis might be at an angle. Is there an easy way to get this information or will I need to calculate it in my BP?
Thanks in advance,