Hello, I’m looking for help with a weird problem I’m having. In my UE5 first person project, i have a character blueprint with just a collision capaule and a camera (and a couple other things for mechanics), but no actual skeletal mesh character.
When i move around in play mode, left, right or back, the camera does this sort of double take. It skips along when i first move. You can see it in the attached video.
Does anybody know why this may be happening? I have a very basic setup for the movement. If you’d like to see some screenshots i will post them.
Hopefully you guys have seen this. I would appreciate any help you can provide.
This happens with both the keyboard and gamepad. For the keyboard I used the new axis input system, and for the gamepad I used the old one. The hitter happens when i let go of the thumbstick or key.
Hello, I had something running off tick for testing purposes. I disconnected tick and it’s still happening. Do you have any other ideas? Thank you very much for the reply.
Hi, I’m very sorry for the late response. The problem ended up mostly going away but it’s still there in a lesser form. It’s very easy to replicate. I move the left stick very slowly to the right and once it gets past the deadzone, my character sort of turns that way slightly, and then begins to move. And I very slowly let the stick go back to center, at first nothing happens, and at a certain point the character’s TURN (Not movement) snaps back to the left.
So the movement stick is making the character actually look in the direction it’s pushed. Do you still suspect fps? If so I will do what you suggested. It just seems like something else to me, but I’m not an expert.